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Defend your planet from the Vorgons. DO NOT be a victim of the intergalactic highway

You play as the tiny green alien. Destroy as many invaders as possible by building turrets to protect your home. More invaders you kill the more you can upgrade your turrets. 

Planets were made in Houdini and baked out as texture map to turn our low res ball into an awesome looking planet. 

All of our turrets were created as digital assets to allow for upgrades and automatic shader assignment to the various stages.  Each were then baked out in unity and turned into prefab variations. 



Soundtrack produced by our very own Camero_on and inspired by "In the hall of the mountain king".


Team Name

Unity Disciples

Game Name

Astro Turf

Contact person name and email address

Jediah Lankitus, jed1ahdan@gmail.com

How was Houdini used in your game's development?

Planet and Turret creation.

Besides Houdini, what other tools did you use and what did you use them for?

Unity and Amplify Shader Graph

List any content that was created before the jam that was included in the final submission.

Some scripts found at https://catlikecoding.com/

All art / shaders created during the jam.

Download

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Click download now to get access to the following files:

JohnK_gunner_turret.hdalc 61 kB
JohnK_laser_turret.hdalc 60 kB
mountain planet v2.hip 1 MB
TurfV1.zip 185 MB

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